﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace IntelLocalVoiceAI
{
    public static class Skills
    {
        public const string Close = "LOCK.CLOSE";
        public const string Lock = "LOCK.LOCK";
        public const string FanOff = "FAN.TURN_OFF";
        public const string FanOn = "FAN.TURN_ON";
        public const string SetBalancedMode = "GAMING.SET_BALANCED_MODE";
        public const string SetCoolingMode = "GAMING.SET_COOLING_MODE";
        public const string SetViolenceMode = "GAMING.SET_VIOLENCE_MODE";
        public const string UnSetBalancedMode = "GAMING.UNSET_BALANCED_MODE";
        public const string UnSetCoolingMode = "GAMING.UNSET_COOLING_MODE";
        public const string UnSetViolenceMode = "GAMING.UNSET_VIOLENCE_MODE";
        public const string LightTurnOff = "LIGHTING.TURN_OFF";
        public const string LightTurnON = "LIGHTING.TURN_ON";
        
       

        //亮度
        public const string BrightnessMinMum = "SCREEN.BRIGHTNESS_MINIMUM";
        public const string BrightnessMaxMum = "SCREEN.BRIGHTNESS_MAXIMUM";
        public const string BrightnessDown = "SCREEN.BRIGHTNESS_DOWN";
        public const string BrightnessUp = "SCREEN.BRIGHTNESS_UP";
        public const string BrightnessTo = "SCREEN.SET_BRIGHTNESS";


        //音量
        public const string VolumeMinMum = "SOUND.VOLUME_MINIMUM";
        public const string VolumeMaxMum = "SOUND.VOLUME_MAXIMUM";
        public const string SetVolumeDown = "SOUND.VOLUME_DOWN";
        public const string SetVolumeUp = "SOUND.VOLUME_UP";
        public const string VolumeTo = "SOUND.SET_VOLUME";

        public static string Music { get; set; }
    }
}
